Have you always dreamt of being able to whisper in your horse’s ear and have him understand you? Now you can! There’s now a headset that links you to your horse, placed directly between his ears. Incredible, isn’t it? Well, get ready, because the rest is just as impressive.
Contrary to popular belief, the animal’s health and well-being are an integral part of top-level sport. To protect the horse, start-ups have come up with a range of connected solutions, known as connected objects.
- What is an IOT?
The Internet of Things, often referred to as IoT, are everyday object that connects to the Internet. These connected devices can be activated using voice commands, or controlled by downloading and using an app or via a Bluetooth or Wi-Fi connection.
From movement analysis to physiological monitoring and horse/rider interaction, they offer you an overview of these tools for improving rider/horse performance.
These connected objects represent an exciting technological advance. However, in equestrian sports, people are still the main players. These new technologies are therefore invaluable aids for the rider and his horse, enabling them by helping the equestrian to connect on a deeper level with the horse.
- What are these new innovations?
One of the most recent innovations is the use of artificial intelligence technology to improve the health and well-being of horses. Riders can use algorithms to monitor the health of their horses, analyze performance data, and predict health problems before they occur.
Another innovation that has recently emerged is the use of virtual reality. Riders can use virtual reality simulations to train for various equestrian competitions, enabling them to train more efficiently and safely.
Here are 4 innovations that have had an impact on the equestrian world :
1) Connected saddles and girths
Connected saddles and girths are major innovations in equestrian equipment. They are equipped with sensors that measure the pressure exerted by the rider on the horse’s back and transmit this information in real-time to a mobile application.
This technology gives riders a better understanding of the impact of their position on their horse’s comfort and performance, so they can adapt their posture to achieve greater harmony.
Here is a non-exhaustive list of companies specializing in the design of connected sensors, saddles and girths : Equimètre by Arioneo / Seaver / CWD iJump / CWD iPulse / GreenTech by Forestier / Equisense.
2) Virtual reality for equestrian training
Horse simulators are an interesting innovation for training riders. They reproduce the movements of a horse trotting, galloping, or jumping, and allow riders to work on their position, balance, and coordination without using a real horse. These simulators are particularly useful for beginners, but also for experienced riders wishing to improve some aspects of their technique.
3) A connected object to help manage falls
An alert and geolocation system alerts the rider’s family and friends in the event of a fall. The principle is simple: the rider is connected to the sensor via the safety cord attached by a magnet to the box on the saddle. In the event of a fall, the magnet disconnects from the box, enabling the rider’s family to receive an alert containing the coordinates of the fall and tracking the horse’s movement in the event that it flees, so that they can find it easily.
4) Connected hats to create a relationship between the rider and the frame
The benefits of music for animals are well established. HorseCom understands this and has succeeded in combining IOT with musical horse riding. The horse bonnet offers a range of functions, from listening to music simultaneously with the rider and horse to talking directly to the horse using a headset microphone placed under the bonnet, without disturbing the horse’s concentration. The connected bonnet increases the horse’s concentration and ability to listen.
In conclusion, connected objects represent a very interesting technological advance, but we mustn’t forget that in sports, the human being remains the main player and that these objects are only there to guide us or help us analyze raw data, but can never replace our feelings.