When art and digital meet each other (2/3)

Previously, we’ve seen what is digital art, who are the actors of this specific market and how it is valorized. In this part, let’s have a look at the different technologies attached to digital art : interaction, motion capture, augmented reality and 3D-printing.

Digital art obviously uses new technologies to develop its kind of creativity from interaction to augmented reality, from coding to 3D-printing. All of the seven arts can be transformed into digital art thanks to these technologies.


When a work of art reacts to publicor environment, we consider this is dynamic art and so interactive. Sensors are used in order to measure elements such as : temperature, motions, proximity, … The work of art is produced in real-time which makes it unique and a place where the public plays and enters into a dialogue with the process. The interaction can be visual, audible or literary. The public becomes an actor, or more exactly a “spect-actor”.

Motion capture.

It’s a technology very popular in the film or dance industry. It makes it possible to record objects or bodies positions and rotations in order to virtually control them on a computer. The motion capture therefore gives a real-time restitution. Thanks to this technology, special effects in movies are improved and more and more convincing. For dance, the motion capture push esthetical bounderies of this art and we can attend a “dance without body“.

Augmented reality.

Everybody has now heard about this term which define a mainframe able to superimpose a 2D or 3D virtual model to our perception of reality. Augmented reality is considered as an artistic technique because it consists in beautifying or making someting more dynamic (work of art or not, but physical). A perfect exemple would be in France with the Festival of Lights in Lyon, every December 8th, where the facades of the monuments are transfigured by sound and light show, thanks to mapping video.


Firstly consider as science-fiction, this technology has finally been launched by industries which managed to develop and use it : this is now considered as the third industrial revolution. Combining with art, 3D-printing inspires designers, sculptors, fashion designers, … and it is also possible to transform a kid drawing into real products thank to Kidart3D.

In the next article (3/3), we will talk about legal framework around digital art and especially copyright.
IMG-20140310-WA0002Mathilde FRAIN

Etudiante en Master 2 Commerce Electronique à l’Université de Strasbourg, adepte des nouvelles technologies et du monde numérique.

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